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2024 The Special Interest Groups & The Study Groups

<Domain>

# The Special Interest Groups
+ The Study Groups

[Keywords]

<Computer Science>

# DataBase Systems (DBS)

[Database Models, Query Processing, Information Retrieval, Hypermedia, Information Recommendation, Data Visualization, Data Mining, Data Warehouses, Web Information Processing, Information Integration, Social Computing and Data, Bigdata Processing, Semantic Web, Stream Data, Semistructured Data, Temporal and Spatial Data, Information Sharing, Multimedia Data, Information Organization, Information filtering, Computer Networks and Data, Autonomic Computing and Data, Crowdsourcing and Data, Cloud Computing and Data ]

# Software Engineering (SE)

[requirements engineering, design methods, software architecture, maintenance/evolution, formal methods, project management, metrics and measurement, verification/validation/ testing, quality/reliability/security, software engineering environments, standardization, components/reuse, human factors, software engineering education, software process, knowledge-based software engineering, AI/machine-learning software engineering, quantum software engineering ]

# system ARChitecture (ARC)

[Computer System Architectures; Processor, Memory, I/O, and Network Architecture, Parallel and Distributed Processing Architecture, Compiler, High-Performance, Low-Power and Dependable Architecture, Hardware and Software Co-Design, System on Chip (SoC), Innovative Computing Systems, Computer Applications.]

# system software and Operating System (OS)

[・Issues of operating systems and system software on:
- virtual technology, virtual machines   - secure computing platform   - cloud computing platform
- distributed, parallel, and cluster systems   - multimedia, realtime and embedded systems
- ubiquitous, mobile, and information appliance systems   - middleware   - runtime systems
・Other general issues of operating systems and system software ]

# System and Lsi Design Methodology (SLDM)

[Research and technology information exchange on the following areas:
System level design methodology, LSI design methodology, Electronic device  system design, Embedded system design, Software design, LSI design, Hardware & software co-design & verification, Specification & Design description language, High level & logic synthesis, High level & logic design verification, Layout design & verification, Design for  testability, Circuit simulation and modeling, Analog CAD, Low-power design methodology, Design environment. ]

# High Performance Computing (HPC)

[High Performance Computing Techniques, Numerical Analysis/Numerical Computation, Theory and Practice on Computer Simulation (Modeling, Algorithm, Quality and Accuracy), Performance Evaluation and Experience on High Performance Systems, Software and Environment applied to Computational Science (Programming Languages, Compiler Optimization, Data Distribution, Visualization, Tools for High Performance Computing), Grid Computing/Cloud Computing ]

# PROgramming (PRO)

[Foundations of programming languages, design principles of programming languages, implementation techniques of programming languages, programming methodologies, programming environments, and miscellaneous interesting topics about programming ]

# ALgorithms (AL)

[Algorithms on Graphs and Networks; Computational Geometry and Computational Algebra; Arithmetic Algorithms for Coding and Cryptography; Randomized Algorithms and Approximation Algorithms; Distributed and Parallel Algorithms; Hardware Algorithms; Data Structures; Complexity Theory; New Computation Models: Quantum Computing, Molecular Computing; Algorithms and Theory in Computational Biology; Applications of Algorithms ]

# Mathematical modeling and Problem Solving (MPS)

[Mathematical Modeling, Circuit・VLSI, Scheduling problem, traffic problem, communication problem, parallel/distribute processing, physical modeling, bioinformatics, neural network(deep learning), evolutional computation, artificial life, software engineering, game engineering, program theory, management engineering, image processing, multimedia, multi-agent, data mining, Bayesian network ]

# EMBedded Systems (EMB)

[Software technology, hardware technology, system technology, network technology, security, usability, IoT, edge computing, case studies, new application fields, education, industry-academia-government collaboration, and project management for embedded systems ]

# Quantum Software (QS)

[quantum computing architecture, quantum programming languages, quantum computing application, quantum software development environment(e.g. simulator, compiler), quantum algorithm, distributed quantum computing, quantum network software, quantum sensor software, quantum security ]


<Information Environment>

# Distributed Processing System (DPS)

[Distributed Computing, Cloud/Edge/Fog Computing, Virtualization Infrastructure, Information-Centric Networking (ICN), Distributed Collaboration, Distributed Learning (Machine Learning, AI), Load Distribution, Multimedia Information Networks, Protocol, Communications Infrastructure Technology, High-Speed Communication, IoT, etc.]

# Human Computer Interaction (HCI)

[Interactive System Theory/design/structure/evaluation method, Cognitive Model, Usability, Input/Output device, Multimodal I/F, Information Visualization, I/F Agent, GUI, Augmented Reality, Real-World I/F, Wearable, Community, Welfare ]

# Information Systems (IS)

[1. Design, analysis, development, management and utilization of information systems  2. Theories and experiments of information/data management  3. Interactions between information systems and the environment (users, organizations, societies) ]

# Information Fundamentals and Access Technologies (IFAT)

[We study information itself, how to handle information, and users with information needs. We aim to discover the underlying principles of various information-related phenomena. Our research areas include fundamental theories and applications for the following: information and user modelling; information organisation, structuralisation and management; information access and mining (information retrieval, question answering, summarisation, categorisation, extraction, recommendation, opinion and trend analysis, visualisation); multilingual, Web and mobile information processing; construction, retrieval, categorisation and management of metadata and contents; digital libraries; knowledge discovery, representation, organisation and utilization; user interface.]

# Audio Visual and Multimedia information processing (AVM)

[audio-visual compression, audio-visual information processing, audio-visual information management, audio-visual information distribution, audio-visual information retrieval, and interfaces, production and authoring system for multimedia contents, multimedia systems relates human and human emotion, media recognition, 3D space reconstruction, sport media information processing.]

# Collaboration and Network Services (CN)

[[CSCW principles] Communication, Interaction, Collaboration, Awareness, Collective Intelligence, Organizational memory, Knowledge Management, Inter-cultural studies, Collaboration models, Business process and Workflow, Interaction design, Ethnomethodology, Conversation analysis
[Collaboration technologies] Information sharing, Cooperative information organization, Synchronous/asynchronous communication, Collaborative virtual environment (Cyberspace), Multi-user interface, Collaborative AI, Collaborative robot, Social big data, Group decision support
[Collaboration environments] Remote work/Telework, Mobile work, CSCW, CSCL, Social computing, Online collaboration, Collaborative smart environment, Collaborative extreme environment
[Networked services] Administrative/Social services, Electronic commerce, Online/Distance educational services, Social media, Online community, Information retrieval services, Online entertainment, Crowdsourcing, Gamification ]

# Document Communication (DC)

[Digital document related technologies, such as multimedia document preparation, management, retrieval, presentation, routing, dissemination, structured documents, information distribution model, organization cooperation model, communication model, technical documents, technical translation, communication network, electronic publishing, electronic books, electronic textbooks ]

# MoBiLe computing and smart society system (MBL)

[Mobile computing environment (Language, OS), Mobile terminals, Security in mobile environments, Mobile Sensing, Mobile networks (Architecture, Protocols, Management systems), Wireless Networks (Satellite communications, Wireless LAN and others), Distributed cooperative protocols, Ubiquitous computing, Edge computing, Ubiquitous communications, Wearable computing systems, Mobile agents, Applications and computing services for mobile users, Ad hoc Networks, Sensor Networks, Mobile broadcasting, Emergency Communication, Machine to Machine Communication (M2M), Internet of Things (IoT), Pervasive systems, Machine learning, Cyber Physical Systems (CPS), Smart mobility, Mobile healthcare, Digital twin, Smart society system ]

# Computer SECurity (CSEC)

[Cryptosystems (Common key cryptosystems, Public key cryptosystems, Cryptographic hash functions and random numbers, Quantum cryptography, Information hiding, Secret sharing, Electronic signatures, Cryptanalysis and side channel attack), Network Security (Malware detection and analysis, Firewalls, Security protocols, Virtual Private Networks (VPN), Intrusion detection, Key distribution and key management), System Security (Secure design and implementation, Security test, Web/Mail security, Cloud systems, OS/Middleware security, Virtualization, Hardware, Embedded systems, IoT and ubiquitous systems, Mobile systems, Sensor networks, Authentication, Biometrics, Access control, Information flow control), Security and Society (Electronic notary public, Electronic government, Electronic voting/auctions, Electronic commerce, Cryptocurrencies, Law and security, Computer and communication ethics, Software protection, Copyright protection, Education, Content protection, Privacy protection, Artificial intelligence and machine learning), Contingency Management and Risk Management (Risk analysis and assessment, Decision-making/information security policy, System evaluation and audit, Fraud/error detection, Contingency planning and disaster recovery, Forensics) ]

# Intelligent Transport Systems and Smart Community (ITS)

[* Traffic Management (vehicles management,traffic congestion prediction,traffic models, etc.等)
* Autonomous Driving Technology (driving support,vehicle control,driving assistance,group of vehicle, etc.)
* Sensing Technology (traffic lane detection,driver’s status,obstacle detection, etc.)
* Communication Method (Wireless Communication, Mobile Communication,distance measurement technology, etc.)
* Positioning Technology (Hi-accuracy positioning,indoor positioning,position estimation technology, etc.)
* Network Technology (architecture,protocol,V2X communication, etc.)
* Information Providing and Digital Map Information (Dynamic Map,HMI,Route Search,Digital Map,etc.)
* Mobility Information Infrastructure (GIS,probe system,cloud system,big data, etc.)
* Public Transportation (demand bus,demand taxy, railway services, etc.)
* application (navigation system,travel assistance,collision avoidance, etc.)
* Next Generation Traffic System (next generation bus system, BRT, etc.)
* Electric Vehicles (charging control,operation technology, etc.)
* two-wheel vehicle (moving model,information providing system)
* energy management technology (smart grid,energy conservation,energy creation,smart meter,demand response, etc.)
* environment technology (low-carbon technology,renewable energy,disaster prevention & mitigation,road maintenance technology)
* New mobility  (Unmanned Aerial Vehicle, Drone,Micro-mobility, etc.)]

# UBIquitous computing systems (UBI)

[Ubiquitous/Pervasive computing systems, Internet of Things (IoT), Wearable computing, Context awareness, Augmented human, Smart space/Smart city, Ubiquitous healthcare, Home network, Digital fabrication, Physical computing, Other topics related to Ubiquitous computing systems ]

# Internet and Operation Technology (IOT)

[Internet architecture and protocol, Quality of services, Construction method of network systems (including user authentication), Evaluation of network performance, Network surveillance, Construction/management/operation/evaluation of large scale (distributed) system, Research data management ]

# Security Psychology and Trust (SPT)

[Security (related to Human factors), Usable Security, Human Interface (related to security), Social Engineering, Psychological Issues of Engineering, CSCW, Collaboration support (related to security), Disaster Communication, Crisis Management, Disaster Information Processing, Weather Information Processing, Trust, CSIRT (Computer/Cyber Security Incident Response/Readiness Team), Incident and Vulnerability handling, Safety and Security, Privacy, Legal Issues of Engineering, Risk Communication, Security Economics, Wellbeing ]

# Consumer Devices & Systems (CDS)

[・Consumer devices  ・Consumer systems  ・Consumer services  ・Internet of Things  ・Industrial Internet of Things  ・Digital twin technologies  ・Energy management(HEMS/BEMS, Green Home, Smart Grid)  ・Smart city, Super city  ・Digital signage,Interactive TV  ・Healthcare  ・Smart sensing  ・Edge computing  ・on-device/cloud AI technologies  ・Game machine  ・E-Sports  ・Wearable devices  ・Human Augmentation  ・Personal data, Social media  ・Remote work, Workation  ・Watching security system  ・Case study of actual service/product developments & operations ]

Digital Contents Creation (DCC)

[Computer Animation Contents, Computer Graphics Contents, 3D Contents, Interactive Design, Web Design, Advertisement, Digital Comics, Homepage, Mobile Phone Novels, Network Games, Digital Books, Contents Business Theory, Contents Business Strategy, Contents Business Economics/Management, Contents Business Marketing, Digital Contents Creation, Contents Distribution, Contents Utilization, Contents Management, Contents Education, Consumer Generated Media, User Generated Media, MAD Movies, Media Arts, Interactive Arts, Interactive Media, Broadcasting Information Service, Multimedia Information Delivery, Digital Contents Encoding, Contents Compliance, Digital Rights Management, Digital Watermark, Site License, Pay per View ]

# Aging Society Design (ASD)

[・ Proposal for measures to realize healthy longevity society and its demonstration experiment ・ Self and mutual assistance in regional community ・ Computer-supported cooperative work and crowdsourcing for aging society ・ Evidence-based dementia care evaluation ・ Support for elderly using big data and behavior observation ・ Personal information management system ・ Wearables and robots for assisting elderly ・ Emotion understanding and life logs of elderly ・ Behavior sensing and monitoring of wandering elderly with dementia ・ Living environment design for elderly ・ Safe driving support, regional transportation system for elderly ・ Care and rehabilitation of swallowing for elderly ・ Exercise support of elderly ・ Community-based integrated care system and collaboration promotion of medical care and nursing professionals ・ Education and knowledge management for nursing, caring and rehabilitation ・ Multimodal communication with patients with dementia ・ Social reform based on clinical ethics, privacy and soft law ]


<Media Informatics>

# Natural Language (NL)

[Technologies related to computer-based language processing (morphological analysis, syntactic analysis, semantic analysis, discourse analysis, natural language generation, dialogue, information extraction, machine translation, and other application of linguistic analysis) and linguistic resources for them (linguistic data and statistics, lexicon, grammar, etc.) ]

# Intelligent Computing Systems (ICS)

[artificial intelligence, deep learning, knowledge discovery, intelligent systems, applied AI, intelligent contents, learning, dialogue, inference, agent, interaction, artificial society. ]

# Computer Vision and Image Media (CVIM)

[Geometry analysis, Photometry analysis, Tracking and optical flow, Pattern Recognition, Document processing, Media processing, Video processing, VR, HCI, Robot vision, Medical application, Computational Photography, Machine learning ]

# Computer Graphics and Visual Informatics (CG)

[Computer Graphics technology and its related fields supporting expression and creation of the visual media such as:
・Expansion and analysis of visual expression:
 Rendering, Animation, Visualization, Cognitive evaluation of visual expression, etc.
・Support of visual content creation:
 Shape and mesh modeling, Digital fabrication, Real-world capturing & scanning, etc.
・Visual system applications:
 User interface, Image and video processing, Core technology of virtual/augmented reality. ]

# Computers in Education (CE)

[- Leading the search for new methodology and technology in informatics / computer science(CS) education in K-12 education, higher education, continuing learning and lifelong learning.
- Computer supported learning and education: Development, experiment, assessment and good practices of novel learning and education with utilization of ICT technology.
[Informatics education, Computer science education, Computational thinking, Programming education, CS curricula, Digital citizenship, Education engineering, Edutainment / Gamification, Learning environments, ICT supported learning, Learning management systems, Online learning, Learning support tools, digital educational tools, e-portfolio]

# Computer and Humanities (CH)

[Purpose: Establishment of research area of Computer and Humanities in collaboration between Information Processing technology and Humanities.
Scope: 1) Studies in humanities applying information technology, 2) Studies about recording, accumulation and providing of information resources in humanities
Keywords: Digital Archive (technology, examples, and theory about recording, conservation and application), Conservation Science, Disaster Prevention of Cultural Assets, Cooperation between MLA (Museum, Library and Archives), Digital Museum, Digitalized Documents, Documentation, Digital Library, Machine Learning, Image/Video/Speech Processing, Digital Humanities including various studies in humanities (e.g. Classical Studies, Historical Science, Philology, Linguistics), Informatics for Humanities, Spatiotemporal Information, Visualization, Data Mining, Color Information Processing, Education using Information Technology, Web Application, Information Retrieval, Metadata, Intellectual Property Right, Copyright.]

# MUSic and computer (MUS)

[Music Signal Processing, Symbolic Music Processing, Music Information Retrieval and Recommendation, Automatic Music Composition and Arrangement, Music Performance and Accompaniment, Music Interface, Electric Musical Instrument, Computational Musicology, Music Art, Music Understanding, Music Cognition, Perception, and Kansei Information, Music Annotation and Meta Data, Music Database, Music Information Processing ]

# Spoken Language Processing (SLP)

[speech recognition, speech understanding, speech synthesis, spoken dialogue processing, speech analysis, dialogue analysis, spoken document processing, speech translation, computer-aided language learning, speech interface, spoken language corpus, spoken language acquisition, speaker recognition, voice conversion, audio information processing ]

# Electronic Intellectual Property (EIP) 

[ Objective: Interdisciplinary study on the social aspect focusing on digital content, intellectual property and social system.
Approach: Social, economic, legislative and technological approach with preferably concrete example.

A keyword:
a. Electronic Intellectual Property (Digital Content, e-book, Electronic Teaching Materials, Digital Archive, Digital Library / Art Museum / Natural  History Museum, Patent Information, Digital City, IT Strategy, International Standardization)
a-1) Social: Abuse
a-2) Economic: Digital Content Distribution
a-3) Legislative: Intellectual Property Law
a-4) Technological: Content ID, Meta Data, Copyright Processing, Rights Protection, DRM(Digital Rights Management), Digital Coding, Digital Watermark / Fingerprint, Cyber Inspection, Cybercrime Prevention, Digital Forensic, Patent Information Processing
b. Digital Social System (IT policy, e-government / e-local government,) Traceability, Information Sharing, Critical Infrastructure, Dependability, Smart City / Smart Community / Smart Grid, Cyber Physical System (CPS), Information Security, Cybercrime prevention)
b-1) Social: Community, Personal Information / Privacy Protection, Surveillance Society, Information Ethics
b-2) Economic: Business Model, Electronic Commerce, Marketing, Market Mediator, Recommendation
b-3) Legislative: Act on the Protection of Personal Information, Information Law / Cyber law
b-4) Technological: P2P, Digital Currency, Cypher Technology, Digital-Signature / Digital Authentication, RF-ID, Geolocation, GPS (Global Positioning System), Tourism Information Processing, Drone, Artificial Intelligence, Technological Singularity of AI, 3D Printing
b-5): Management: Governance, Management, Information Security Management, Use of Personal Information, Analysis of Big Data ]

# Game Informatics(GI)

[Information and cognitive science of games and puzzles, game-based approach to social and cultural activities, and research on relationship between computers and games.
Keywords: heuristic search, machine learning, cognitive science, game, puzzle, reinforcement learning, deep learning, Monte Carlo method, content generation ]

# Entertainment Computing(EC)

[Information Technologies for new entertainment. Sociology, psychology, economy, kansei science, and brain science, art, design for entertainment.]

# Bioinformatics and Genomics(BIO)

[Bioinformatics, Genome informatics, Systems Biology, Computational Biology, Chemoinformatics, Simulation, Parallel Algorithms, Biological text mining, Biological databases ]

# Collaboration and Learning Environment (CLE)

[Platform Development, Tool Development for Teaching and Learning, Standardization and Interoperability, Deployment Investigation, Deployment Practices, Sustainable Development and Management, Integration with Other Campus Systems, Course Contents Creation, Evaluation for Teaching and Learning, Practices for Teaching and Learning, Course Management and Evaluation, Portfolio, Course Design, Learning Design, Collaborative Learning, Social Learning, Learning Community, Open Architecture, Open Education, Related Activities in Other Countries, Business Model, Collaboration with Industries and Universities, Educational Big Data, Learning Analytics and MOOCs.]

# Assistive and Accessible Computing (AAC)

[accessibility; assistive technologies; ICT for workers with disabilities, students with disabilities in higher education, and self-support/participatory research; equal access and accessibility support; IRT and ICT for care systems and gerontology research; evaluation methods for assistive systems; ITS for people with disabilities and older adults; adapted sports; support for art activities; education for children with disabilities; support for people with dementia ]

# Sports Informatics (SI)

[ ]

+ Network Ecology (NE)

[ 1. Evolutional Mechanisms of Networks Small World, Scale-free Networks, Defence Strategies for Epidemic Infection and Cascade Failures on Networks 2. Analysis of Social Networks Extraction of Web Portal Sites and Communities, Investigation of Corporative Social Capitals, Analysis of blogs, Centrality in Human Networks, Circulation of Word-of-Mouth Information, 3. Self-organized Networks Network Design Inspired from Bolological and Social Systems, Dynamically Adaptive Communications, Autonomous Distributed System based on Local Rules, Self-organized Management ]

+ Society's Social Responsibility (SSR)

[ Edification activities of information education domain ]

+ Legal issues concerning Information Processing (LIP)

[New Model Agreement for Software Development, Intellectual Property of University, Academic-Industrial Collaboration, Cloud and Big data, New law for Social Networks, Copyright on the Internet, Cultivating legal thinking regarding information processing in elementary and secondary education ]
 

<Steering Committee of IPSJ SIGs>

+ Practical Big Data (PBD)


Contact us:

Information Processing Society of Japan
Kagaku-Kaikan 4F
1-5, Kanda-surugadai, Chiyoda-ku
Tokyo 101-0062, JAPAN
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