Thanks to many contestants, sponsors, supporters and staffs, SamurAI Coding 2014-15 World Final Round was successfully over! By conducting four matches, four teams (among 16) advanced to the Final match: Taiyo, wahu, siman, and muupan. And finally the winner was team Taiyo! And the following teams received prizes. Congratulations! Moreover we had a great networking at the banquet! Thank you again, and, see you next time!
|Place||Team||Final Game 1||Final Game 2||Final Game 3||AI Program|
|1||Taiyo ( Taiyo Hara )||18||18||18||Here|
|11||tosaka2 (Kazuhiro Saito)|
|12||Megatron (Varun Vishwanathan)|
|15||ArcticPanda (Katsuma Inoue)|
The world final of SamurAI Coding 2014-15, the 3rd International AI programming Contest held by IPSJ, will take place on March 18 collocated with 77th IPSJ National Convention at Kyoto University. Among over 130 submissions, 16 teams have been selected for the world final round. Contestants demonstrate and compete on their design and engineering skills of algorithms and AI strategies in addition to programming skills by creating AI program for a match-up game. Contestant players act as "daimyo" (powerful feudal lords in pre-modern Japan) to compete with one another by drawing neutral liege lords to their side.
Everyone is welcome to the world final. Come to Kyoto and watch the world final together!
Today the world final of #SamurAICoding 2014-15 will take place at Kyoto University. If you do not come to the contest site, you can still enjoy the contest by watching NicoNicoVideo Broadcasting. Watch the world final together!
Place: International Conference Halls II and III,
2F Clock Tower Centennial Hall, Kyoto University
Moderator: Hironori Washizaki (Waseda University)
Commentator: Kazunori Sakamoto (National Institute of Informatics) and Committee Members
Date: March 18 Wed 15:20-18:35
Schedule (subject to change):
15:50-17:50 First Match to Fourth Match with team introductions
18:00-18:25 Final Match
18:25-18:35 Award Ceremony
18:45-20:15 Banquet (buffet‐style dinner party, casual)
Please submit your program on the online execution server. Only an "active" AI will be used for each team. Each team has one active AI, which you can see at the bottom of the "Submit an AI" tab in the online execution server.
A knockout tournament will be used to choose who go up to the final match. Matchings are decided randomly. The winner of each match goes up to the final match.
In the final match, three games will be played and teams get scores described below for each game. The team with the largest score wins the tournament.
When there is no tie, teams get the following score:
When there is a tie, teams get the following score:
|1st place||2nd place||3rd place||4th place|
|1st and 2nd are tied||11 points||11 points||2 points||0 point|
|1st, 2nd, and 3rd are tied||8 points||8 points||8 points||0 point|
|1st, 2nd, 3rd, and 4th are tied||6 points||6 points||6 points||6 points|
|2nd and 3rd are tied||18 points||3 points||3 points||0 point|
|2nd, 3rd, and 4th are tied||18 points||2 points||2 points||2 points|
|3rd and 4th are tied||18 points||4 points||1 point||1 point|
|1st and 2nd, are tied, and 3rd and 4th are tied||11 points||11 points||1 point||1 point|