September 18, 2013
Editorial Committee of the Journal of Information Processing
Editorial Committee of the Journal of Information Processing
"Game Programming".
Starting with chess, games have been a very popular research area outside Japan. With the building of strong programs as the prime objective, game research has provided important contributions in a wide variety of research areas such as search, planning, machine learning, specialized hardware and the study of cognitive processes involved in game playing. On the other hand, in Japan traditionally prominent games like shogi and Go have been recognized as the next research targets after chess and are attracting a lot of attention from researchers around the world as well as from researchers inside Japan. The aim of this special issue is to present a collection of the latest results in game programming research. Relevant topics include the current state of game playing programs, algorithms for solving puzzles, programs for creating puzzles, cognitive processes of game players, learning of game strategic knowledge, video games, online games, applications of game theory regarding the analysis of human behavior, multi-agent games (for example, soccer), the analysis of the history of games using computers, the development of new games using computers, specialized hardware for game playing programs, systems supporting the mastering of games by human players, and any other topics that are related to game programming. Assis. Prof. Takeshi ITO of the University of Electro-Communications has been invited to act as a guest editor for this special issue.
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Journal of Information Processing (JIP) is currently encouraging more submissions from outside of Japan.
Any papers electronically submitted to JIP before July 31, 2015 are free of publication charge when accepted.
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