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最終更新日:2005年8月9日

第14回ゲーム情報学研究発表会

 

日 程: 平成17年9月5日(月) 8:30-15:00

会 場: Institute of Information Science、 Academia Sinica、 Nankang、 Taipei、 Taiwan

議 題:

9月5日(月)
[8:30-10:30]●Session 1
(1) Improvement of Shogi program in the opening and middle game
   T.Murata、 T.Hashimoto and H.Iida (JAIST)
(2) Application of ProbCut into Quiescence Search in Shogi
   S.Takeuchi、 T.Kaneko、 S.Kawai (University of Tokyo)
(3) Contemporary Computer Shogi in 2005
   T.Takizawa (Waseda University)
(4) Model of bridge players who make mistakes
   T.Otawa and T.Uehara(Tokyo University of Technology)

[10:45-12:15]●Session 2
(5) Automatic evaluation on difficulty of logic-puzzle using heuristics
   T.Ito (University of Electro-Communications)
(6) A Logic Puzzle Solver by Selecting Smallest Branching Factor
   C.Igarashi. Y.Tajima、 N.Inui、 Y.Kotani(Tokyo University of Agri & Tech)
(7) Automatic Generation of Congruent Figure Dissection Problems
   Y.Kotani (Tokyo University of Agri & Tech)


[13:30-15:00]●Session 3
(8) Computer Go as a Model of Research Evaluation
   M.Tajima、 T.Matsushita、 N.Sanechika (AIST)
(9) Searching for Double Threats in Subproblems of the Game of Go
   K.Yoshizoe and H.Imai (University of Tokyo)
(10)The Estimation of Game-Theoretic Value
   H.Kita and H.Iida (JAIST)

[15:00]END