情報処理学会グループウェアとネットワークサービス研究会ニュースレター IPSJ-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN GN グループウェアとネットワークサービス研究会          GN GN             ニュースレター   No.81 (2007.12.28) GN GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-IPSJ-GN 情報処理学会 グループウェアとネットワークサービス研究会 では,会員 およびそれに準ずる皆様へ,最新のイベント情報を抜粋して,毎月ニュース レターとしてお届けします. GNGNGN *** これからのGN研究会関連予定 *** 開催日 会議名 会場 2008年1月24日(木)〜25日(金) 第66回GN研究会(共催) 群馬県渋川市 ホテル天坊 2008年3月3日(月)〜4日(火) インタラクション2008 学術総合センター/一橋記念講堂 2008年3月13日(木)〜15日(土) 第70回全国大会 筑波大学  ★ http://www.ipsj.or.jp/sig/gw/ もご覧下さい. ========================================================================== GNGNGN(〜2008.1.11)============================================ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■短期集中セミナー『インターネット放送の現在と展望』開催のご案内  参加申込受付(締切:平成20年1月11日 [定員100名になり次第]) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 開催日時:平成20年1月18日(金)9:30-17:30 開催会場:化学会館7Fホール(東京都千代田区神田駿河台1-5)      JR御茶ノ水駅から徒歩5分 参加費:正会員:10,000円/非会員:15,000円/学  生: 3,000円 参加申込/詳細:  http://www.ipsj.or.jp/10jigyo/shortseminar/2007/index.html ブロードバンド環境での音声・ビデオ・インターネットのトリプルプレイサー ビスの開始や、ワンセグ放送受信可能な携帯電話端末の普及など、通信と放送 の融合に向けた取り組みが産業界で活発化している。さらには、家庭内の情報 家電とインターネットの融合など、いつでもどこでも放送を楽しめる時代も目 前に迫っている。 本セミナーでは、通信・放送融合サービスの将来と技術課題について、従来の 枠組みにとらわれず議論することを目的として、通信・放送の在り方に関する 懇談会などの政策面の動向から、ワンセグ放送やIPTVなどの技術的観点まで産 官の第一線の講演者によるチュートリアル講演を行う。 コーディネータ:串間 和彦((株)NTTドコモ 研究開発本部) セッション1 9:30-11:00 「次世代IPTVサービスに向けた取り組み」  川添 雄彦 (NTTサイバーソリューション研究所) セッション2 11:10-12:40 「コンテンツ・サイドから見たIPTVの未来」  佐藤 信彦((株)フジテレビジョン デジタルコンテンツ局) セッション3 13:50-15:20 「ClipLife:参加型動画共有サービスに向けた取り組み」  仲西 正(NTT 研究企画部門) セッション4 15:30-17:00 「通信放送融合へ向けて産官の動向」(仮題)  音 好宏(上智大学 文学部新聞学科) セッション5 17:00-17:30 「Q&A クロージング」  全講師  ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ---- GNGNGN(〜2008.3.14)============================================ GN研究会メンバーの皆様 GN研究会が主催する国際会議CollabTech 2008の内容を予告いたします. 投稿および参加のご検討,よろしくお願いいたします. ================================================== CollabTech 2008 The Fourth International Conference on Collaboration Technologies Dates: August, 21-22, 2008 Location: Wakayama, Japan Conference Website: http://www.collabtech.org/ ================================================== CollabTech 2008 will be the fourth international conference on collaboration technologies. It will offer a unique forum for academics and practitioners to present and discuss innovative ideas, methods, or implementations that relate to collaboration technologies, which include diverse areas of pervasive, social, and entertainment computing. The conference will be held in Japan's scenic Wakayama prefecture. All papers will be rigorously reviewed based on their novelty, significance, and quality. The coolness/impact of the paper will also be considered. A Best Paper Award will be presented. [IMPORTANT DATES] March 14, 2008 Paper Submission May 31, 2008 Notification of Acceptance June 30, 2008 Camera Ready Manuscripts August 21-22, 2008 Conference [TOPICS] Contributions are solicited in all areas of collaboration technology research and applications. Topics include, but not limited to: * CSCW system architectures and applications * Web2.0 technologies / WWW-based groupware * Social computing and inter-cultural collaboration * Recommendation systems and cooperative filtering * Swarm / collective intelligence * Shared virtual and augmented environments * Group decision support systems * Collaboration technology in mobile, pervasive, and ubiquitous computing * Computer supported collaborative learning (CSCL) * Computer supported cooperative design * Theories, tools, and methods for concurrent engineering * Single display groupware and multiple display groupware * Tabletop interfaces and whiteboard interfaces * Design, assessments and evaluations of innovative collaboration technologies * Entertainment systems * Virtual reality, robotics, and related areas [PAPER SUBMISSION] Submitted papers must be unpublished and not considered elsewhere for publication. Only electronic submissions (PDF) will be accepted. Papers should be formatted using the CollabTech Proceedings Template in MS Word and should be no more than 6 A4-pages in length. Detailed procedures will be available at http://www.collabtech.org. All submitted papers will undergo a rigorous review process managed by the technical program committee. [WELCOME TO WAKAYAMA] Wakayama is located approximately an hour from Kansai International Airport (KIX) by airport limousine bus. Facing the Pacific, Wakayama is a great place to enjoy Japanese seafood such as sushi and sashimi. It has many very old, famous temples and shrines where you can experience the spiritual heritage of Japan. Moreover, Wakayama is an hour by train from Osaka's famous Nipponbashi electronics district- analogous to Tokyo's Akihabara-providing access to the Otaku (geek) culture of Japan. ----------------------------------------------- ---- GNGNGN(〜2008.3.31)============================================ ============================================================================ Call for Papers on Mobile and Ubiquitous Learning Environments Special Feature/Issue in International Journal on Research and Practice in Technology Enhanced Learning Special issue web page:http://www-b4.is.tokushima-u.ac.jp/ogata/MULE-CFP.htm Journal web page: http://www.apsce.net/RPTEL_Purpose_and_Scope.htm Submission deadline: End of March, 2008 ============================================================================ The editors invite scholarly articles on Mobile and Ubiquitous Learning Environments (MULE) supported by wireless, mobile, pervasive and ubiquitous technologies, such as PDA, mobile/smart phone, tablet PC, iPod, RFID tags, GPS, sensors, augmented reality, etc, to be considered for a special feature or full issue (depending on papers accepted) of the International Journal of Research and Practice in Technology Enhanced Learning. Papers on the topic received after the deadline for this issue will be considered for an ongoing strand on the topic. All papers should be explicit as to how the mobile and ubiquitous technologies studied contribute to orchestrating or setting up a learning environment from an educational design perspective, possibly extending this perspective towards issues of architecture and implementation. The question of what learning processes are supported by that environment should be addressed clearly and explicitly. We are particularly interested in papers that analyze or address issues of integration and interoperability of different technologies supporting learning across different types of devices and multiple modalities and temporal frames (synchronous/asynchronous). The types of learning scenarios may include individual and collaborative learning, and may be situated in any setting, whether learning is formal, informal or incidental. Although there is a strong preference for contributions that are grounded in empirical evidence, theoretical papers and papers focusing on the design and implementation of innovative technologies in an adequate educational context will also be considered. Empirical methodologies from diverse research traditions are acceptable, provided that the quality of work is convincing to researchers within the given tradition and the presentation is comprehensible and meaningful also to readers outside of this tradition. The following research topics are suggested as examples of relevant topics. Studies that address other questions related to mobile and ubiquitous learning environments are also welcome. -Context-Aware support for MULE (architectures, examples, techniques, ...) - Instructional design approaches for MULE - Design of (virtual/real-world) learning objects meta-data in MULE - Extending awareness, conceptualization and collaboration in MULE - Integration of MULE into broader teaching/training/learning processes - Intelligent support for MULE (user modelling, profiling, ...) - Artificial agents or virtual/real-world avatars in MULE - Game design in MULE - Emotional design and motivational support in MULE - Domain specific applications (e.g., foreign language learning, mathematics, teaching/training in the medical domain) - Experimental usage and evaluation of MULE - Specific learning-theoretical foundations of MULE - Lessons learned from specific practices with MULE (in universities, K12, companies) - Educational applications using mobile and ubiquitous technologies in specific locations or for bridging learning experiences between locations such as classrooms, museums, libraries, ... Authors are encouraged to contact the editors in advance of submission with an expression of interest and optionally an abstract and/or outline of the paper so that editors may provide guidance. In order to encourage submissions from non-native English speakers, English proofreading help will be provided if the paper is accepted. ============================================================================ Special Issue Editors Hiroaki Ogata (guest editor),University of Tokushima, ogata[at]is.tokushima-u.ac.jp H. Ulrich Hoppe (guest editor), University of Duisburg-Essen, hoppe[at]collide.info Dan Suthers (coordinating RPTEL editor), University of Hawai`I, suthers[at]hawaii.edu ============================================================================ Time line End of March 2008: Deadline for paper submissions. Middle of June 2008: Reviews finalized and sent to authors. Middle of August 2008: Deadline for revised manuscripts. End of September 2008: Edited manuscript sent to publisher. ============================================================================ ---- --------------------------------------------------------------------- ■GN研究会では,このメーリングリストへの登録を受付中です.  お近くに登録希望の方がいらっしゃいましたら,下記のアドレスに参加  希望のメールをお送りください.      宛先: owner-gwmember[at]mos.ics.keio.ac.jp ★このニュースレターに関するご意見は,E-Mail で下記のアドレスへお願い  します.      宛先: owner-gwmember[at]mos.ics.keio.ac.jp ★登録削除を希望される場合は,E-Mail で下記のアドレスへお願いします.      宛先: owner-gwmember[at]mos.ics.keio.ac.jp IPSJ-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-GN-IPSJ-GN